AI Insights · Timothy · July 2022
Top 5 Co-op Games Performance on iOS in Belgium, Q2 2022
Discover the performance trends of the top 5 co-op games on iOS in Belgium during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 co-op games on iOS in Belgium showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these popular games fared according to Sensor Tower data.
Roblox saw its weekly revenue fluctuate, peaking at around $47.8K in early April before dipping to $28.5K by the end of the month. The game then experienced a slight recovery, ending the quarter with $39.8K in the final week of June. Weekly downloads for Roblox peaked at 5.5K in early April, with a noticeable dip mid-quarter, but concluded with 3.9K in the last week. Active users increased steadily from 119K at the beginning of April to 129.5K at the end of June.
Clash Royale showed a significant weekly revenue peak of $63.9K in early April, but subsequently declined to around $11.6K by mid-June. The game’s weekly downloads started strong at 6K but saw a downward trend, ending the quarter with approximately 2.1K. Active users also declined from 246.7K at the start of April to 201.4K by the end of June.
Brawl Stars had a relatively stable weekly revenue, peaking at $30.9K in early May. Weekly downloads fluctuated, starting at 2.3K at the end of March and finishing at 1.8K in the last week of June. Active users saw a decline from 68.3K to 59.7K over the quarter.
Among Us! had modest weekly revenue, with a peak of $82 in mid-April. Downloads varied, starting at 2K and seeing a highest of 2.6K in early April, ending with 2.1K in the last week of June. Active users fluctuated but showed an upward trend towards the end of the quarter, increasing from 11K at the end of March to 12.7K in late June.
Pokémon GO enjoyed strong weekly revenue, peaking at $67.9K at the end of May. Weekly downloads remained relatively consistent, with a peak of 2.3K at the end of May. Active users grew from 78K at the end of March to a peak of 92.7K in mid-June, before settling at 84.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.